Thursday, 27 October 2011

[New] Harry Potter and the Deathly Hallows part 2 Video game(X-box 360) review

Hey guys! This is a review of the game of the last Harry Potter movie. It is a kind of exact copy of the movie. Graphics are excellent and all the other things are fascinating.

Here is a review I found on the net which is modified in my words.


I consider the first Deathly Hallows video game to be "It That Shall Not Be Named." The debut of the more action-oriented Potter lacked a decent structure, pace, plot, and shooter mechanics. In other words, it sucked. But if the first game was the equivalent of Voldemort, then the sequel is more like Peter Pettigrew – certainly the lesser of two evils but still not someone you'd want to be friends with.

If you haven't been reading the Daily Prophet, you may have missed the fact that instead of a slow-paced jaunt around Hogwarts, the final two games transfigured themselves into third-person cover shooters. The new gameplay style allows for a focused, linear narrative, which is a good thing when you're telling a story like Harry Potter. The title faithfully follows the movie plotline, taking you to familiar settings like Gringotts Bank and Hogwarts. Told mostly through cutscenes and in-game chatter, you won't just be The Boy Who Lived; you'll also get to play as other key characters in the story.


In the books, J.K. Rowling builds tension and then hits the reader with brief bits of intense action. Here, you get all action all the time. That's the major fault of The Deathly Hallows Part 2 -- no matter whom you're cast as almost every level plays out the same: walk into an area with cover conveniently placed around so you know Death Eaters are going to pop up, kill around three waves of them, and then advance to the next section. Rinse and repeat. It gets tiresome, and the tame boss battles don't help. There are sections designed to mix it up a bit, but all of them are cut of the same run-at-the-camera-while-shooting-at-stuff-behind-you cloth. Although I groaned every time one of these came up, they weren't long or challenging enough to really irritate me.

The level design is certainly lacking, but the shooting is entertaining. Each spell has a unique look and function. For example, Petrificus Totalus serves as a sort of sniper rifle, while Expulso is similar to a machine gun, Impedementia is like a rocket launcher, and Expelliarmus breaks an enemy's Protego spells. Three face buttons house all of your options and it's fairly easy to navigate your arsenal. This could be confusing, but the game does a good job of pacing your access to new spells. I like that this Potter game forces you to think on the fly and it's fun to watch petrified Death Eaters stiffen up and fall over or get blasted in the chest by the explosive Confringo.

Eventually, though, it all loses its appeal because you're thrown into too many similar situations. Halfway through, I was praying for Death Eaters to stop respawning so I could get on with the game. There's a little bit more enemy variety this time around including some Gringott's guards, but for the most part it's the same old Death Eaters that were in the first game. Most of the characters still have awkwardly stiff movements, and this made me laugh out loud, even during supposedly tense, dramatic moments. At one point there are ghosts and they make this odd, gentle flapping motion with their hands as if they're trying to fly away. Still, I've also laughed inappropriately during the movies when actors fail to deliver their lines convincingly ("Of course! Phoenix tears have healing powers!"), so it could just be my cold, cold heart.


Towards the end of the campaign Harry gains his final power – the ability to apparate (or teleport for you muggles) back and forth between cover areas. This is a really clever feature that finally sets the game apart from all the shooters it's trying to imitate, but I don't think shoehorning it in at the end was the correct way to go. It's not always accurate, but apparating is fun. The problem is you won't get to use it very often because only Harry can apparate in this game. By the final book, the trio already knows how to do it and some of the other wizards you'll play as received their apparition licenses a long time ago, so I'm not sure why the developers decided to restrict their best gameplay element. Of course, once you beat the game you can replay it using apparate the whole time, but that wasn't incentive enough for me.

There's not much to do once the story is over. You can search all the levels for collectibles, which unlock challenge levels, new music tracks, and characters (all you can do is view them from the menu…it's weird). Challenge levels are literally just timed levels from the campaign that count up things like the number of headshots you get and compare to your friends online. There's no motion-control with this game like there was in Part 1, so only die-hard collectors will have any inclination to keep playing.
CLOSING COMMENTS
While I’m glad that the team at Bright Light was able to make a lot of drastic changes to Harry Potter and the Deathly Hallows Part 2, the short development cycle still hurt the end product. Shooting can be fun, but it gets old when you realize that the game doesn’t offer interesting level designs. If you love the franchise and want to play through the movie’s main events, give Harry Potter and the Deathly Hallows Part 2 a rental.
IGN RATINGS FOR HARRY POTTER AND THE DEATHLY HALLOWS: PART 2 (X360)
RatingDescription
out of 10Click here for ratings guide
7.0Presentation
The menus are clean and there’s no HUD to clutter up the screen, which is nice.
6.5Graphics
The environments are pretty and the characters look better, but the lip-synching is awful and animations are stiff.
7.5Sound
Some of the voice actors are good impersonators (Harry, Ron) while others are not so great (Snape, Voldemort). The music is great and very reminiscent of the movies.
5.5Gameplay
The various types of spells make shoot outs fun, but the repetitive level design means things get boring fairly quickly.
5.0Lasting Appeal
I completed the campaign on the middle setting (dubbed ‘Advanced’) in around 5-6 hours, and there’s not much to do once it’s over.
5.5
OVERALL
Mediocre
(out of 10)




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Dobby.





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